N-Gage: Pandemonium review
By admin on May 19,
 2009 at 00:00,

Hunt out that jangly jester’s hat you bought at a festival and get bouncing with the latest version of the jolly platformer, Pandemonium.  This port of the Eidos ‘classic’ is faithful almost down to the last pixel, from a slightly grainy version of the intro screens down to jester Fargus’s Converse high tops (Really? In 2009?).

For anyone who didn’t own a PlayStation or a Sega Saturn (yes, it’s that old), Pandemonium is a straightforward 2D platformer wrapped in a good-looking 3D harlequin costume.

You walk, run and bounce your way through various fantasy worlds, collecting coins and killing monsters on your quest to stuff a big, bad magical monster back into its own dimension. You can occasionally swap characters between the jester and Nikki, a saucy sorceress, but aside from that and some mild power-ups there’s little variety in the repetitive run-and-jump gameplay.

Action is smooth, responsive and well rendered, especially when you’re flying through the air, and the 3D backgrounds look great in the N-gage engine. On our early preview version, the A & B buttons didn’t work in landscape mode, although portrait gaming was fine. Sound effects are limited to a boinging noise as you jump, grumblings from monsters and ambient sound effects (for example, from waterfalls), although you can listen to your own MP3s while you play.

Pandemonium isn’t a bad game, by any means. It offers some decent challenges and is always easy on the eye. But time rolls on and, frankly, Pandemonium hasn’t. Even a version released for the original N-gage platform way back in 2003 had a basic multiplayer mode, whereas the 2009 version has nothing more than online rankings to strive for.

A passable retro port, then, but Eidos has really missed an opportunity to deliver an updated platformer - excuse the pun - with bells on.

Details

Price: £6

Rating: 7+

Size: 20MB

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